The open-source AnyPS5 project is developing a relinker to make PS5 executables run on Linux and Windows. It aims for native execution without a runtime emulator and presents Dreaming Sarah running at 60 frames per second on a GTX 1050 Ti and i5-7500. Execution errors occur when unsupported functionality is encountered. System-function implementation percentages in its progress tracker use only functions declared in the repository as their denominator, while GPU figures count instruction-decoding support. High percentages therefore cannot be read as support for the entire PS5 API or normal operation of most commercial games.