An Apple developer-forum report describes NSOpenGLView and window-connected framebuffers failing to render in some macOS 15.8.2 builds. Other paths, including offscreen rendering, reportedly work, so the problem cannot be generalized to all OpenGL functionality. A related kitty issue records blank windows and framebuffer errors on an M1 device even when running two versions with clean settings. These are reports limited to observed builds and applications; no announcement confirming a common cause or completed fix was found.
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Some OpenGL window-rendering failures reported on macOS 15.8.2
Check compatibility of your OpenGL applications before updating, and distinguish user reproductions from official fix announcements.